//------------------------------------------------------
//drViI
//XX@[
//------------------------------------------------------
[top]

// voice05 = so0524 yz
// voice06 = no0059 y]z
// voice08 = al0245 y肷z

<ImageLoad 0,BG_01b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@]@ʃrbN@QE

<Image 1,so_02a,>
<Image 2,no_06a,E>
<Update Cross,500>

yjz
umɑ|͂܂ˁv<KW><WinClear>

//G@]@EKbJ@QE

<SoundPlay 6,no0059.ogg>
<Image 2,no_13a,E>
<Update Cross,500>
y]z
ułEEEv<KW><WinClear>

//G@󐧕@ʊ{@Q

<SoundPlay 5,so0524.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
u˂A낻A낤B|̎זɂȂAˁv<KW><WinClear>

//G@]@ʊ{@Q

<SoundPlay 6,no0060.ogg>
<Image 2,no_01a,E>
<Update Cross,500>
y]z
uȁAזɂȂāEEEv<KW><WinClear>

<SoundPlay 5,so0525.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAςזɂȂBAv<KW><WinClear>

ċ̓I̘rB܁AmɎזȂB<KW><WinClear>

yjz
uႠAAv<KW><WinClear>

<SoundPlay 6,no0061.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uA͂ByAy悤Ȃv<KW><WinClear>

<SoundPlay 5,so0526.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAoCoCv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
<ChrInit>

//ړGtFNg
<ImageLoad 0,BG_13b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƑO@[
//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0527.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uH@[񂿒ˁv<KW><WinClear>

yjz
uꂶA܂ȁv<KW><WinClear>

<SoundPlay 5,so0528.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uI@[܂ˁIv<KW><WinClear>

<SoundFade 0,out,4000>

//G@
<ChrInit>
//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ImageLoad 0,BG_14b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@[

yjz
u܂`v<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@PL\
//G@肷@ʏ΂@P

<SoundPlay 8,al0245.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uAZB͂Ăɂ悤Ǝv񂾂ǁAǂȁHv<KW><WinClear>

yjz
uAˁB񂤂ǂpӂĂ邾Hv<KW><WinClear>

<SoundPlay 8,al0246.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAZ񂷂Ă̂Ƃ̂ǂDBƗpӂĂv<KW><WinClear>

yjz
u肷I@ÎƂ킩Ăȁv<KW><WinClear>

//G@肷@ʃe@P

<SoundPlay 8,al0247.ogg>
<Image 1,al_02b,>
<Update Cross,500>
y肷z
uAEEEv<KW><WinClear>

yjz
uꂶᒅւĂv<KW><WinClear>

//G@肷@ʂ@P

<SoundPlay 8,al0248.ogg>
<Image 1,al_03b,>
<Update Cross,500>
y肷z
uAƎȂƃ_v<KW><WinClear>

yjz
uAqȂ񂾂킩Ăv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0249.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
úAˁv<KW><WinClear>

yjz
u܂EEEv<KW><WinClear>

΂𕂂ׂāAI͒ւɌB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a074

<Return>


