//------------------------------------------------------
//drViI
//XPS@
//------------------------------------------------------
[top]

// voice05 = so0508 yz
// voice10 = rk0244 yz

<Mov game_time,1450>
//\@ԁ@QTO
<ImageLoad 0,BG_08a.bmp>
<Update Cross,1000>
//wi@L@
//ʁ@PL\
//G@󐧕@ʐ^@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0244.ogg>
<Image 1,rk_12a,>
<Update Cross,500>
yz
ujNA|͐^ʖڂɂ̂v<KW><WinClear>

yjz
ǔt͂̂܂܂OɕԂv<KW><WinClear>

IƗ́A|̎ԂɃS~ŃzbP[ėVłB܂A̂ƂB<KW><WinClear>

<SoundPlay 10,rk0245.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uL~F߂΁Al^ʖڂɑ|ł񂾂ǂˁv<KW><WinClear>

yjz
ułɂR_悵ĂIɌāAȂɌĂ񂾂BF߂̂͗AÔقIv<KW><WinClear>

//G@󐧕@ʋ΁@P

<SoundPlay 10,rk0246.ogg>
<Image 1,rk_08a,>
<Update Cross,500>
yz
ȗOɁAlQĂ񂾂ÃQ[ŕĂQPsŖl̏Ȃv<KW><WinClear>

yjz
uŏɂRقȂHv<KW><WinClear>

//G@󐧕@ʂ@P

<SoundPlay 10,rk0247.ogg>
<Image 1,rk_07a,>
<Update Cross,500>
yz
u܂AjN͑ς炸ˁv<KW><WinClear>

yjz
uӁA݂͂lv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʓ{@Q
//G@󐧕@ʂ@QE

<Image 2,rk_07a,E>

<SoundPlay 5,so0508.ogg>
<Image 1,so_03a,>
<Update Cross,500>
yz
u`AƑ|ȂƓ{ꂿႤ悧v<KW><WinClear>

yjz
ujɂ́AȂƂ񂾁v<KW><WinClear>

//G@󐧕@ʐ^@QE

<SoundPlay 10,rk0248.ogg>
<Image 2,rk_12a,E>
<Update Cross,500>
yz
üӌɂ͎^AjNv<KW><WinClear>

//G@󐧕@ʊ{@Q

<SoundPlay 5,so0509.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uł搶v<KW><WinClear>

yjz
u܂ÂƂ͂Ƒ|قȁv<KW><WinClear>

<SoundPlay 10,rk0249.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uˁBl낻|ƎvĂˁv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a072

<Return>


