//------------------------------------------------------
//drViI
//XPR@
//------------------------------------------------------
[top]

// voice08 = al0236 y肷z

<Mov game_time,1830>
//\@ԁ@URO
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
uEEEv<KW><WinClear>

erɖɂȂċCȂǁAłɗ[H^CB<KW><WinClear>

łAƈăLb`͉͂ȂAǂ납肷̎pȂBƂɂ͂͂Ȃ̂ɁAǂôȁEEEB<KW><WinClear>

<SoundLoad 2,SE050.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@QĂĂ鑫ij@U炢@P

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hAJ鉹@P
//ʁ@PL\
//G@肷@ʂׂ@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0236.ogg>
<Image 1,al_06b,>
<Update Cross,500>
y肷z
uA߂ȂAZI@ɂт̎xx邩ˁIv<KW><WinClear>

yjz
uAEEEBłǂ񂾁Hv<KW><WinClear>

<SoundPlay 8,al0237.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAb̃ACfAŁAŖɂȂāEEEv<KW><WinClear>

yjz
uB܂ȓv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0238.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
u߂Ȃv<KW><WinClear>

yjz
uӂȂBI͍ĂĂ闧Ȃ񂾂A{邭炢Ȃ玩ōāv<KW><WinClear>

<SoundPlay 8,al0239.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAłEEE̎dv<KW><WinClear>

//G@
<ImageInit 1>
<Update Cross,500>

IWi̓b̂́A肷̂ƑO瑱A܂ɖɂȂĕoĂȂƂB<KW><WinClear>

݂̂͒ǁAƂē{łقǃI͂肷ɂȂɂĂĂȂBĂAƂ̂Ƃ͂肷ɔCȂƂقƂǂB<KW><WinClear>

痎񂾕\̂܂܃Lb`Ɍ肷ɁAȂ񂾂߈Ă܂B<KW><WinClear>

łAŎӂ肷ƋtʂɂȂ񂾂ȁA肷̏ꍇB<KW><WinClear>

Ȃ̂łȂɂȂƂɂāAI͗[HôЂ҂B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>


//a068

<Return>


