//------------------------------------------------------
//drViI
//XPR@[
//------------------------------------------------------
[top]

// voice05 = so0458 yz
// voice09 = ri0011 y肦z
// voice10 = rk0236 yz
// voice12 = xb0015 ytz

<Mov game_time,1530>
//\@ԁ@RRO
//L@wi@uikĂj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//L@t͗GȂ

<SoundPlay 12,xb0015.ogg>
ytz
u[AKōsȂeXǧʂłAĕK̂̂͂܂BƖʔȂłˁv<KW><WinClear>

EEEB<KW><WinClear>

<SoundPlay 12,xb0016.ogg>
ytz
uł͋CċAĂBȏv<KW><WinClear>

//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj
//<ImageLoad 0,BG_09b.bmp>
//<Update Cross,1000>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//wi@@[
//ʁ@PL\
//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0458.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[A낧`Iv<KW><WinClear>

yjz
uȁBA邾Hv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<Image 1,so_02a,>

<SoundPlay 10,rk0236.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
uAAv<KW><WinClear>

̂RlgŁA̂悤ɋłB̂ƂȂ̂œɂȂɌƂȂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
<ChrInit>

//ړGtFNg
<ImageLoad 0,BG_24b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ZX@[
//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<Image 1,so_02a,>

<SoundPlay 10,rk0237.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uAȂƂɔlv<KW><WinClear>

傤ǏZX̒ɂ̑Oʂ肩ƂŁA󂪖ڂƂώ@Ŕl𔭌B<KW><WinClear>

I͂̌tɃLLƕӂ񂷁B<KW><WinClear>

yjz
uǂɂ񂾁A̔ĺHv<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so0459.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uA{NȂɔlȂBǂƂƁAĂv<KW><WinClear>

<SoundPlay 10,rk0238.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uقAɂ邾Hv<KW><WinClear>

yjz
uAzgIv<KW><WinClear>

//G@󐧕@[bI@Q

<SoundPlay 5,so0460.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
uEEEEEEIv<KW><WinClear>

<SoundFade 0,out,4000>
<ChrInit>
<Update Cross,1000>

<ImageLoad 0,BG_25b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@PL\
//G@肦鐧@ʔ߂@P

ɂ̂́AwŌ̃LCȐyB<KW><WinClear>

[̒ƁA̖͂͌zIȂ̂ɌāAȂ񂾂hLhLĂ܂B<KW><WinClear>

<SoundLoad 0,bgm08.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//G@肦鐧@E@P
//L@\ĹHHH<KW><WinClear>

<SoundPlay 9,ri0011.ogg>
<Image 1,ri_09a,>
<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

//G@肦鐧@ʊ{@P
//L@\ĹHHH<KW><WinClear>

<SoundPlay 9,ri0012.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
yHHHz
uEEEEEEEEEv<KW><WinClear>

yjz
uEEEEEEIv<KW><WinClear>

//G@
<ImageInit 1>
<Update Cross,500>

Ȕ΂݂ꂽEEEBIْ͋ɍdĂ܂āAޏ狎Ă̂ɂ̏ɗs{[ƂĂ܂ĂB<KW><WinClear>

//L@͗GȂ

<SoundFade 0,out,4000>

<SoundPlay 5,so0461.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[I@[Ă΁IIv<KW><WinClear>

yjz
uH@ȁAȂ񂾁Hv<KW><WinClear>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_24b.bmp>
<Update Cross,1000>
//wi@ZX@[
//ʁ@QL\
//G@󐧕@[bI@Q
//G@󐧕@ʔ΂ށ@QE

<SoundPlay 5,so0462.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
u`I@[̃Gb`Iv<KW><WinClear>

yjz
uȂłIv<KW><WinClear>

<SoundPlay 10,rk0239.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uꂾĂ΂ˁB܂AjN̋C͒ɂقǂ킩Bmɖky͔lˁv<KW><WinClear>

yjz
ukyHv<KW><WinClear>

//G@󐧕@ʂ@QE

<SoundPlay 10,rk0240.ogg>
<Image 2,rk_07a,E>
<Update Cross,500>
yz
umȂ̂H@eXg̏ʕ\ŌƂ邾BRN̊wNgbvɂk肦邾Aޏv<KW><WinClear>

yjz
uȂ񂾁Bޏk肦EEEv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0241.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u܂ڍꂩHv<KW><WinClear>

//G@󐧕@ʓ{@Q

<SoundPlay 5,so0463.ogg>
<Image 1,so_03a,>
<Update Cross,500>
yz
uȂƂȂI@΂ȂȂI@ԈႢȂāIv<KW><WinClear>

yjz
uȂłOے肷IHv<KW><WinClear>

//G@󐧕@ʂ@Q

<SoundPlay 5,so0464.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
uāAȂƂȂ񂾂EEEv<KW><WinClear>

yjz
u܂ŌƔے肵ȂȁB܂AڍȂ񂩂ĂȂǂȁv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0465.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u񂤂A{NvĂ񂾂ˁv<KW><WinClear>

yjz
uɂĂAmɔlȁv<KW><WinClear>

//G@󐧕@ʃK[@Q

<SoundPlay 5,so0466.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
u_I@ĈAƁI@wăXbƂĂăLCȐlǁAΐΈႤ񂾂Iv<KW><WinClear>

yjz
uȂɂ̂킩ȂHv<KW><WinClear>

//G@󐧕@@Q

<SoundPlay 5,so0467.ogg>
<Image 1,so_13a,>
<Update Cross,500>
yz
uāEEEv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0242.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
u͂́AvԂɂӂ̊yꂽBςʔȂAL~́v<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

<SoundPlay 10,rk0243.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uȂƂɂƂĂdȂB낻A낤v<KW><WinClear>

yjz
uȂ񂾂ȂEEEv<KW><WinClear>

ɑāAI͋A邱ƂɂB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a067

<Return>


