//------------------------------------------------------
//drViI
//XPR@
//------------------------------------------------------
[top]

// voice05 = so0442 yz
// voice10 = rk0229 yz

<ChrInit>
<ImageLoad 0,BG_02a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@GgXi~j@

yjz
u͂AKiôĔȁv<KW><WinClear>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0442.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u`A݂悧v<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg

//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_08a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@L@
//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundPlay 5,so0443.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uقAIv<KW><WinClear>

yjz
uGx[^[~EEEv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʊ{@Q
//G@󐧕@ʔ΂ށ@QE
<Image 1,so_01a,>
<SoundPlay 10,rk0229.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u₠A͂悤BjN͂Ȃ񂾂ꂾˁv<KW><WinClear>

yjz
uKihNȂ񂾂v<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0444.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u܂݂ȂƌĂv<KW><WinClear>

<SoundPlay 10,rk0230.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ủ^sˁB͋KāAȂĂ݂Ƃv<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so0445.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uւցEEEBAKقv<KW><WinClear>

yjz
uJ߂ĂȂAv<KW><WinClear>

//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P
//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0231.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
uƁAɓĂȂƒxɂȂĂ܂ˁv<KW><WinClear>

//G@@
<ImageInit 2>
<Update Cross,500>

yjz
uȂă^C~Ô`CEEEv<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0446.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[A낧`v<KW><WinClear>

yjz
u܂EEEv<KW><WinClear>

x₷iȂ񂾂낤BƏK̔Ŕ킳܂ɈႢȂB<KW><WinClear>

ȋ̏ĂȂAI͋ɓB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a065

<Return>


