//------------------------------------------------------
//drViI
//XPP@
//a070a
//肦̍Dx@{P
//------------------------------------------------------
[top]

// voice09 = ri0004 y肦z
// voice10 = rk0219 yz
// voice12 = xv0005 yelRz

<ImageLoad 0,BG_25a.bmp>
<Update Cross,1000>
//wi@@

yjz
uq}ɈႢȂBAIq}Ȃ񂾂Aq}Ȃ͂ȂIv<KW><WinClear>

ɌߕtāAI͗̉ƂɌB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ImageLoad 0,BG_22a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƑO@

lĂ݂΁ẢƂɗ̂͂ԂvԂ肾Bq̍āAǂ炩Ƃ΃ỈƂɗ󂪗邱Ƃ̂قB<KW><WinClear>

Ɨ̉Ƃ̊ԂɁAỈƂ̂Ȃ񂾂ǂȁB<KW><WinClear>

//ʁ@PL\
//G@󎄕@ʊ{@P

<SoundPlay 10,rk0219.ogg>
<Image 1,rk_01b,>
<Update Cross,500>
yz
uH@jNȂBˁAL~ȂƂɗȂāEEEB܂l̉ƂɃh{EȂ̂Hv<KW><WinClear>

yjz
uȂ킯邩I@q}Vтɗ񂾂v<KW><WinClear>

//G@󎄕@ʔ΂ށ@P

<SoundPlay 10,rk0220.ogg>
<Image 1,rk_02b,>
<Update Cross,500>
yz
u͍DsBlq}AޖxɍsƎvĂ񂾁B悩jNǂHv<KW><WinClear>

yjz
uޖxEEEv<KW><WinClear>

ˑR̒ĂǁAf闝R͂ȂBI͗ƂƂɒޖxɍsƂɂB<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,1300>

//ʁ@ԁ@P
<ImageLoad 0,BG_26a.bmp>
<Update Cross,1000>
//wi@R̓@
//ʁ@PL\
//G@󎄕@ʏ΂@P

<SoundPlay 10,rk0221.ogg>
<Image 1,rk_10b,>
<Update Cross,500>
yz
uȂȂy߂ˁBꂶႠA낻Av<KW><WinClear>

yjz
uƑ҂āBÂv<KW><WinClear>

//G@󎄕@ʔ΂ށ@P

<SoundPlay 10,rk0222.ogg>
<Image 1,rk_02b,>
<Update Cross,500>
yz
uĂȂH@ꂩƑŏop񂾁v<KW><WinClear>

yjz
uĂȂv<KW><WinClear>

//G@󎄕@ʕځ@P

<SoundPlay 10,rk0223.ogg>
<Image 1,rk_11b,>
<Update Cross,500>
yz
u͈ƂBl͂ĂL~Ȃ猾ȂĂĂ̂Ƃ΂EEEv<KW><WinClear>

yjz
uĂȂ񂶂ˁ[Iv<KW><WinClear>

//G@󎄕@ʏ΂@P

<SoundPlay 10,rk0224.ogg>
<Image 1,rk_10b,>
<Update Cross,500>
yz
u͂͂͂Aˁv<KW><WinClear>

yjz
u܂EEEv<KW><WinClear>

<SoundPlay 10,rk0225.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u₟A܂ȂBꂶႠl͋Av<KW><WinClear>

yjz
u͂͂A킩v<KW><WinClear>

<SoundPlay 10,rk0226.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uႠA悤v<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

yUāA͖{ɋAĂB<KW><WinClear>

yjz
u悤˂[āBꂩǂ΂񂾂AÍv<KW><WinClear>

ʏ́wRxƌĂłAȎR̓ŘȂރIB<KW><WinClear>

ЂƂcāAǂ̂ƔYށBYłv΂Ȃ̂́AIɂ̓q}ׂ˔\Ȃ炾낤B<KW><WinClear>

<SoundFade 0,out,4000>

ƂڂƂڂƁAł邾ԂĕĂ݂B܂ӖȂB<KW><WinClear>

//L@elR̖ij

<SoundPlay 12,xv0005.ogg>
yelRz
uɂ`v<KW><WinClear>

yjz
uEEElRHv<KW><WinClear>

elR̖āA炢q}ׂɂȂ邩ƁAI͖̎TB<KW><WinClear>

//L@elR̖ij

<SoundPlay 12,xv0006.ogg>
yelRz
uɂ`ɂ`v<KW><WinClear>

yjz
ûقEEEv<KW><WinClear>

́A炻ꂽق畷ĂBȎRƂ͂Ȃ낤ƁAɍsƂɂB<KW><WinClear>

//tF[hAEg
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ChrInit>
<ImageLoad 0,ec_01a.bmp>
<Update Cross,1000>

//CxgG@肦ƃlR
//L@{CX͂肦

<SoundLoad 0,bgm08.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 9,ri0004.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uӂӁÂˁv<KW><WinClear>

//L@elR̖iEƈႤj

<SoundPlay 12,xv0007.ogg>
yelRz
uɂႤ`v<KW><WinClear>

<SoundPlay 9,ri0005.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uAȂ́EEEv<KW><WinClear>

//L@elR̖ij

<SoundPlay 12,xv0008.ogg>
yelRz
uɂႠ`ɂႠ`v<KW><WinClear>

<SoundPlay 9,ri0006.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uSzĂẮHv<KW><WinClear>

//L@elR̖iSzj

<SoundPlay 12,xv0009.ogg>
yelRz
uɂ`v<KW><WinClear>

<SoundPlay 9,ri0007.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uł́EEEv<KW><WinClear>

//L@elR̖ij

<SoundPlay 12,xv0010.ogg>
yelRz
uɂHv<KW><WinClear>

<SoundPlay 9,ri0008.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uEEEHv<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_26a.bmp>
<Update Cross,1000>
//wi@R̓@
//ʁ@肦鎄@E@P
//L@{CX͂肦

<SoundPlay 9,ri0009.ogg>
<Image 1,ri_09a,>
<Update Cross,500>
y肦z
uEEEv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

̑OwŌAyɂBˑȐoɁAI͋ƋْŐłȂB<KW><WinClear>

ؘR̒ŁAޏ݂̑zIȂ̂ɌB{ɃLCȂЂƂƎvB<KW><WinClear>

//G@肦鎄@ʊ{@P

<SoundPlay 9,ri0010.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
y肦z
uEEEEEEEEEv<KW><WinClear>

yjz
uÁEEEv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

yjz
uEEEEEEEEEv<KW><WinClear>

΂݂𕂂ׂޏɁAhLƌۓBȃI̐SCɂӂȂAޏ͖؁X̍ԂɏB<KW><WinClear>

yjz
u܂OȂEEEv<KW><WinClear>

ƉBł܂łbL[ȂB<KW><WinClear>

vƂɂB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a061

<Return>


