//------------------------------------------------------
//drViI
//XPO@
//------------------------------------------------------
[top]

// voice08 = al0211 y肷z

<Mov game_time,1900>
//\@ԁ@V
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
uylv<KW><WinClear>

//ʁ@PL\
//G@肷@ʍ@P

<SoundPlay 8,al0211.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

ӔтHׂĈꑧÍAer悤ƃRB<KW><WinClear>

ȃIɁA肷͂ȂɂȎĂB͉ƂɋAĂĂAƂȊB<KW><WinClear>

yjz
uǂ̂Hv<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0212.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAʂɁEEEv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0213.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uÁEEEBāAZ񂨒͋󂳂񂽂ƐHׂ́Hv<KW><WinClear>

yjz
uH@A͋󂽂Ƃ͐HׂĂȂȁBłЂƂŐHׂ񂾁v<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0214.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uAłEEEv<KW><WinClear>

yjz
u΁AԖ]ĎqƈꏏɐHׂƂ΂ȂȂEEEB̃x`󂢂ĂȂĂv<KW><WinClear>

<SoundPlay 8,al0215.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂ񂾁AԂƁEEEv<KW><WinClear>

yjz
uėFBHv<KW><WinClear>

//G@肷@ʂ@P

<SoundPlay 8,al0216.ogg>
<Image 1,al_03b,>
<Update Cross,500>
y肷z
uEEEIHv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0217.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uAANXႤ炻Ȃɒǂ͂ȂȁEEEBłԂhɂɏZł邩AƗLȂ́v<KW><WinClear>

yjz
uhɁH@̉ɂ邠̊hɂɏZł̂H@ɂ͐_ƃVX^[ƎvĂv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0218.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uR͎悭킩ȂǁEEEv<KW><WinClear>

yjz
uEEEBłȂȂʔqA@炠肷bĂ݂Ȃv<KW><WinClear>

<SoundPlay 8,al0219.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAˁEEEv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0220.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uAHႤˁv<KW><WinClear>

//G@
<ImageInit 1>
<Update Cross,500>

yjz
uEEEEEEHv<KW><WinClear>

QĂlqŁA肷͐HăLb`ɍsĂ܂B<KW><WinClear>

]Ƃ̊ԂłȂɂ̂ȂƂAƐ[ǂ݂ȂB<KW><WinClear>

āA肷͔ޏ̂ƌȂ̂H@ł肷āADƂ܂肵ȂAĂȂӂɂđԓxɂ͏oȂȁEEEB<KW><WinClear>

FXЂƂōlāAǃI͌_łȂ̂ōl̂߂B<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a059

<Return>


