//------------------------------------------------------
//drViI
//XPO@[
//------------------------------------------------------
[top]

// voice05 = so0405 yz
// voice10 = rk0213 yz

<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0405.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uAx݂̓ɊwɗȂāAςˁv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʏ΂@QE

<Image 1,so_02a,>
<SoundPlay 10,rk0213.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
uKȂ̂́AjNl׋݂Ă炶Ȃ̂ȁHv<KW><WinClear>

yjz
umɂȁB͂ȂɂĂȂƁv<KW><WinClear>

//G@󐧕@ʂт@Q

<SoundPlay 5,so0406.ogg>
<Image 1,so_04a,>
<Update Cross,500>
yz
u[I@A{N̂Ȃ񂾂v<KW><WinClear>

yjz
uႠAt@[Xgt[hłv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0214.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uAˁv<KW><WinClear>

//G@󐧕@ʃK[@Q

<SoundPlay 5,so0407.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
u܂T```Iv<KW><WinClear>

//G@@
<ImageInit 1>
<Update Cross,500>

//G@󐧕@ʋ@QE

<SoundPlay 10,rk0215.ogg>
<Image 2,rk_05a,E>
<Update Cross,500>
yz
uAEEEv<KW><WinClear>

<ImageInit 2>
<Update Cross,500>

//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundPlay 10,rk0216.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uƈ肵ȁv<KW><WinClear>

yjz
uƂœdbĎӂƂv<KW><WinClear>

kƂ͂AƂƔȂāAIƗ݂͂߂B<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a058

<Return>


