//------------------------------------------------------
//drViI
//XPO@
//------------------------------------------------------
[top]

// voice05 = so0402 yz
// voice10 = rk0212 yz

<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uikĂj
<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//wi@@
//ʁ@PL\
//G@󐧕@ʐ^@P

<SoundPlay 10,rk0212.ogg>
<Image 1,rk_12a,>
<Update Cross,500>
yz
u܂搶͗ĂȂ悤ˁv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

//L@\ĹHHH
//L@{CX͂≓

<SoundPlay 5,so0402.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u܂Ă悧`v<KW><WinClear>

yjz
uAv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʃK[@Q
//G@󐧕@ʐ^@QE

<Image 2,rk_12a,E>

<SoundPlay 5,so0403.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
uɍsႤȂāAЂǂ悧`v<KW><WinClear>

yjz
uԂɍ񂾂炢񂩁B搶OɍĂ悤v<KW><WinClear>

//G@󐧕@[bI@Q

<SoundPlay 5,so0404.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
u[bI@[̈Ӓn`Iv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>


//a056

<Return>


