//------------------------------------------------------
//drViI
//XX@
//------------------------------------------------------
[top]

// voice08 = al0206 y肷z

<Mov game_time,1900>
//\@ԁ@V
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uӂAHHEEEv<KW><WinClear>

肷̍V`[AĂRt肵ŁAƂꂵB<KW><WinClear>

//ʁ@PL\
//G@肷@ʊ{@P

<SoundPlay 8,al0206.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uEEEHv<KW><WinClear>

yjz
uAς肠肷ė肢ȂĎv<KW><WinClear>

//G@肷@ƂB@P

<SoundPlay 8,al0207.ogg>
<Image 1,al_14b,>
<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

肷͏Ƃꂽ悤ɖjԂ߂āAHЕt悤ƗオB܂ɂ̓I`ȂƂȁAƂvB<KW><WinClear>

yjz
u̓I􂤂v<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0208.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uAB̎d́v<KW><WinClear>

yjz
u肷̎dČ܂ĂȂB̓I􂤂āBقA肷̓erłĂȂv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0209.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uZ񂠂肪ƂBłς莄􂤂v<KW><WinClear>

yjz
u܂ŌȂACv<KW><WinClear>

<SoundPlay 8,al0210.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

//G@
<ImageInit 1>
<Update Cross,500>

Ȃ񂾂ɑfŃLb`Ɍ肷ɁAIȂɂƂłȁH@ƎXȂB<KW><WinClear>

łAerł~̓WĂ邱ƂɋCāAIƂ񂶂ȂƈSB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>


//a053

<Return>


