//------------------------------------------------------
//drViI
//XX@[
//------------------------------------------------------
[top]

// voice05 = so0379 yz

//L@wi@uixݎԁj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@PL\
//G@󐧕@ʏ΂Q@P

yjz
uAI͂ЂƂŋAv<KW><WinClear>

//G@󐧕@ʃK[@P

<SoundPlay 5,so0379.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
uȁAȂŁI@ȂłȂł[Iv<KW><WinClear>

yjz
uɈӖ͂ȂǁEEEv<KW><WinClear>

<SoundPlay 5,so0380.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[A_[I@ӖȂȂ΃_I@[񂪂₾ČĂ납炱ꏏɋA񂾂Iv<KW><WinClear>

yjz
uꏏɋAĈӖ킩Ȃv<KW><WinClear>

<SoundPlay 5,so0381.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u킩ȂĂIv<KW><WinClear>

yjz
uނ[EEEv<KW><WinClear>

ǂĂȂCȁBdȂEEEB<KW><WinClear>

yjz
u킩AꏏɋA낤v<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0382.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[I@˂΂菟悧[Iv<KW><WinClear>

yjz
uEEEȂ񂩁AƃJȁv<KW><WinClear>

<SoundPlay 5,so0383.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[AAv<KW><WinClear>

yjz
uȁEEEv<KW><WinClear>

Ȃ񂾂ߑRƂȂCŁAI͋ƈꏏɉZ邱ƂɂȂĂ܂B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a052

<Return>


