//------------------------------------------------------
//drViI
//XX@
//------------------------------------------------------
[top]

// voice05 = so0374 yz
// voice10 = rk0192 yz


<Mov game_time,0850>
//\@ԁ@WTO
<SoundLoad 2,SE030.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj

<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@
//ʁ@PL\
//G@󐧕@ʏ΂@P

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0192.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
u₠jNA͂悤v<KW><WinClear>

yjz
uƐl͂OIv<KW><WinClear>
//G@󐧕@ʋ@P

<SoundPlay 10,rk0193.ogg>
<Image 1,rk_05a,>
<Update Cross,500>
yz
uȁAȂ̂ƂHv<KW><WinClear>

yjz
uȂłȂBƂkv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0194.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uȂ񂾁Bł猳CˌjŃv<KW><WinClear>

yjz
ulԌCԂȁv<KW><WinClear>

<SoundPlay 10,rk0195.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uƂŋ͈ꏏȂ́Hv<KW><WinClear>

yjz
uH@A낻ǂė͂v<KW><WinClear>
<SoundFade 0,out,4000>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk0196.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uEEEEEEHv<KW><WinClear>

<SoundLoad 2,SE030.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@̃hAJ鉹@P

<ChrInit>
<Update Cross,500>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@QL\
//G@󐧕@ʃK[@Q
//G@󐧕@ʊ{@QE

<Image 2,rk_01a,E>
<SoundPlay 5,so0374.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
uĂȂāAЂǂ悧`Iv<KW><WinClear>

yjz
u܂ɂ͑ȂƁÂȂ܂邩ȁB^ɂȂHv<KW><WinClear>

//G@󐧕@[bI@Q

<SoundPlay 5,so0375.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
u[̈Ӓn`v<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0197.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u悭ȂǁAςL~͒ˁBA܂v<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so0376.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uւցAς肻񂾁v<KW><WinClear>

yjz
u󂪒qɂ̂邩AƌȂv<KW><WinClear>

<SoundPlay 10,rk0198.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uȂɂĂ񂾂Bꂪy񂶂Ȃv<KW><WinClear>

yjz
uAmMƂEEEv<KW><WinClear>

<SoundPlay 10,rk0199.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uӁEEEv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a048

<Return>


