//------------------------------------------------------
//drViI
//XW@[
//------------------------------------------------------
[top]

// voice05 = so0344 yz
// voice10 = rk0187 yz
// voice12 = xb0011 ytz

//L@wi@uixݎԁj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[

eXgԋpāAꉞmFBRwKx͂̕ȂB<KW><WinClear>

I菇ʂ̍͂v낤Ac͋󂾁B<KW><WinClear>

KȂĂƂɂȂA܂Ŗʓ|ȂƂɂȂB<KW><WinClear>

ȂƂKɂ͂ȂȂŗ~BÎ߂ɂEEEB<KW><WinClear>

yjz
uAǂHv<KW><WinClear>

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@PL\
//G@󐧕@@P

<SoundPlay 5,so0344.ogg>
<Image 1,so_13a,>
<Update Cross,500>
yz
u|ČȂ悧B[A{N̑Ɍāv<KW><WinClear>

yjz
u傤Ȃȁv<KW><WinClear>

󂩂獷oꂽėp󂯎āAԏ̗pɕK̕邩mFB<KW><WinClear>

<SoundPlay 5,so0345.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uǂH@[v<KW><WinClear>

yjz
uǂKȂ݂v<KW><WinClear>

//G@󐧕@ʂт@P

<SoundPlay 5,so0346.ogg>
<Image 1,so_04a,>
<Update Cross,500>
yz
uzgbII@zgɃzgIHv<KW><WinClear>

yjz
uE\ȂāB^Ȃ玩ŊmFv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0347.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uzg`I@ă{NēV˂Ȃ̂ȁIv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0187.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uǂKȂ悤ˁv<KW><WinClear>

<SoundPlay 5,so0348.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uAIv<KW><WinClear>

ĂȂɂH@܂AKŗ܂͂܂炢ǁEEEB<KW><WinClear>

//L@t͗GȂ

<SoundPlay 12,xb0011.ogg>
ytz
uK̂ЂƂ́Ax̓yjĵPOK̂łƊwɂ悤ɁBł͍͈ȏłv<KW><WinClear>

K̃NXCgAÂߑIOɁA搶očsB<KW><WinClear>

yɊwɗȂsȂȂāAňȁBvȂAރNXCg񂷁B<KW><WinClear>

ւłȂEEEB<KW><WinClear>

<SoundPlay 5,so0349.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uˁA[BKɂȂȂ񂾂Aj悤B{N̑OsP[L񂪂ȁv<KW><WinClear>

yjz
uꂭ炢łjȂĂ̂v<KW><WinClear>

//G@󐧕@ʓ{@Q

<SoundPlay 5,so0350.ogg>
<Image 1,so_03a,>
<Update Cross,500>
yz
u{NɂƂẮAƂIv<KW><WinClear>

yjz
u킩BsHv<KW><WinClear>

<SoundPlay 10,rk0188.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uf闝R͂Ȃˁv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0351.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[AsIv<KW><WinClear>

yjz
u͂͂v<KW><WinClear>

͂ႮɈAI͋łB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a044c

<Return>


