//------------------------------------------------------
//drViI
//XW@
//------------------------------------------------------
[top]

// voice05 = so0319 yz
// voice10 = rk0167 yz
// voice12 = xb0008 ytz

<Mov game_time,0845>
//\@ԁ@WST
//L@wi@uikĂj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//L@t͗GȂ

<SoundPlay 12,xb0008.ogg>
ytz
u̒x݂ɂ́AeXg̏ʂo܂BeXĝق͋Âgqɕԋp܂̂ŁAy݂ɂĂĂv<KW><WinClear>

y݂āEEEB搶lȁB<KW><WinClear>

̏d͋CĂ̂A搶͂Ȃ񂾂yȕ\łgqI点AočsB<KW><WinClear>

//L@wi@uixݎԁj
//<ImageLoad 0,BG_09a.bmp>
//<Update Cross,1000>
//wi@@
//ʁ@QL\
//G@󐧕@ʋ@Q
//G@󐧕@ʔ΂ށ@QE

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0319.ogg>
<Image 1,so_06a,>
<Update Cross,500>
yz
uǂ悧`AeXǧʂłႤ悧``v<KW><WinClear>

<SoundPlay 10,rk0167.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
ueXgƂ͌ʂď߂ăeXgƌ񂾂Av<KW><WinClear>

yjz
uɂĂ͂܂ƂȂƌȁv<KW><WinClear>

<SoundPlay 5,so0320.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uႤAʂߒ؂AʂȂĂȂ񂾂悧BɒmȂقKȂƂāA̒ɂ͂ςς񂾂Iv<KW><WinClear>

//G@󐧕@ʊ{@QE

<SoundPlay 10,rk0168.ogg>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uȂقǁA͈ꗝ邩Ȃˁv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0321.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
ułł`I@eXǧʂƂŕK肵Ȃ悤ɁA݂ȂŊŵƂɍsIv<KW><WinClear>

yjz
uI͍sȂBĂA[ȂȁAv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0169.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uvAƂkˁv<KW><WinClear>

//G@󐧕@˂@Q

<SoundPlay 5,so0322.ogg>
<Image 1,so_11a,>
<Update Cross,500>
yz
u`AЂǂ悧`ӂƂ``v<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a042

<Return>


