//------------------------------------------------------
//drViI
//XV@
//------------------------------------------------------
[top]

// voice08 = al0169 y肷z

<Mov game_time,2300>
//\@ԁ@PP
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uӂ`A܂PPȂ̂ɁAȂ܂ȁv<KW><WinClear>

//ʁ@PL\
//G@肷pW}@ʂׂ@P
<SoundPlay 8,al0169.ogg>
<Image 1,al_06d,>
<Update Cross,500>
y肷z
u҂ĂAZEEEv<KW><WinClear>

傫тāAԂočsIɁA肷܂𗭂߂Ő~ĂB<KW><WinClear>

yjz
u猩ȂႢ̂Ɂv<KW><WinClear>

<SoundPlay 8,al0170.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
ułZ񂪌悤āEEE玄EEEEEEv<KW><WinClear>

yjz
uzg|肾ȁA肷́v<KW><WinClear>

Xvb^[ȉfꏏɌB<KW><WinClear>

肷|Ȃ̂͒mĂ邯ǁAfĂƂ̂肷̔ʔāAUĂ܂ÎȂB<KW><WinClear>

<SoundPlay 8,al0171.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEEEEv<KW><WinClear>

yjz
u킩v<KW><WinClear>

dȂ̂ŁAoGeBĂ`lɕύXāAI͍낵B<KW><WinClear>

//G@肷pW}@ʍ@P

<SoundPlay 8,al0172.ogg>
<Image 1,al_05d,>
<Update Cross,500>
y肷z
u͂A悩EEEv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a038

<Return>


