//------------------------------------------------------
//drViI
//XU@
//------------------------------------------------------
[top]

// voice05 = so0283 yz
// voice10 = rk0143 yz
// voice12 = xb0006 ytz

<Mov game_time,1220>
//\@ԁ@PQQO
//L@wi@uikĂj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@

<SoundPlay 12,xb0006.ogg>
ytz
uł́A͂ŉZłAeXg܂ACɂ߂Ɋ撣ĂBȏv<KW><WinClear>

<SoundLoad 2,SE030.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj

//<ImageLoad 0,BG_09a.bmp>
//<Update Cross,1000>
//wi@QN@

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u͏ȁv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>
<SoundPlay 5,so0283.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uɂ[ɂ[ɂ[Iv<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundPlay 10,rk0143.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
u̓T[rX΂肾ˁBȂɊȒPƁA݂ȂXO_Ȃ񂶂Ȃȁv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 5,so0284.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uɂ``Iv<KW><WinClear>

yjz
uȁB͂ƊȒPƎvv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 5,so0285.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uɂ႟EEEIv<KW><WinClear>

//G@󐧕@ʋ΁@P

<SoundPlay 10,rk0144.ogg>
<Image 1,rk_08a,>
<Update Cross,500>
yz
uƂɌjNA󂪌Ă悤ǁA܂ĂȂĂ̂ȁv<KW><WinClear>

yjz
ulԁAЂƂɂȂ肽ƂĂ邾Hv<KW><WinClear>

<SoundPlay 5,so0286.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uɂ[ɂ[ɂ[Iv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0145.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uˁB͊ւȂق̂Ȃˁv<KW><WinClear>

yjz
uႠAA邩v<KW><WinClear>

<SoundPlay 5,so0287.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uɂɂIv<KW><WinClear>

<SoundPlay 10,rk0146.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u悤v<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

yjz
uقAÉl̃}lĂȂŁAA邼v<KW><WinClear>

//G@󐧕@ʃK[@P

<SoundPlay 5,so0288.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
uȁAԂ߂Ă悧``Iv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʃK[@Q
//G@󐧕@ʐ^@QE

<Image 1,so_08a,>

<SoundPlay 10,rk0147.ogg>
<Image 2,rk_12a,E>
<Update Cross,500>
yz
uƂŁAÉl݂͂[݂[ȂȁHv<KW><WinClear>

yjz
uȃcbR~͂Iv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0289.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u˂˂AÉŕی͎ƒȂ񂾂BmĂHv<KW><WinClear>

yjz
uȂ͂ȂBǂłA邼v<KW><WinClear>

//G@󐧕@@Q

<SoundPlay 5,so0290.ogg>
<Image 1,so_13a,>
<Update Cross,500>
yz
uzgȂ̂ɂEEEv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a030

<Return>


