//------------------------------------------------------
//drViI
//XS@
//------------------------------------------------------
[top]

// voice06 = no0001 y]z

<ImageLoad 0,BG_13a.bmp>
<Update Cross,1000>
//wi@ƑO@

yjz
u`AȂɂvȂEEEv<KW><WinClear>

lĂAǂɍsĂ̂vȂB󂾁I<KW><WinClear>

dȂ̂ŁAI͓KɕƂɂB<KW><WinClear>

Ƃ肠т̎Ԃ܂œKɕāAāEEE܂邵ȂII<KW><WinClear>

Ȃɂɒǂ܂ꂽ悤ɌӂÍAӊOɂɕoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ImageLoad 0,BG_01a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@

yjz
uA䂪wюɂ̉iwv<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
uŁAwɂăI͂Ȃɂ񂾁Hv<KW><WinClear>

jɊwɂȂāA܂ӖȂBI͋AȁB<KW><WinClear>


//ʁ@PL\
//G@]C@ʊ{@P
//L@\ĹHHH<KW><WinClear>

<SoundPlay 6,no0001.ogg>
<Image 1,no_01c,>
<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

yjz
uAǂEEEv<KW><WinClear>

ǂɂ̂A|ڂC̏̎qɉ߂āAIQĂĉ߂B<KW><WinClear>

Ɣޏ́Â悤ɐ̑|͂߂B<KW><WinClear>

//G@
<ImageInit 1>
<Update Cross,500>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
uʂ̏ꏊɂEEEv<KW><WinClear>

Ń{[bƗĂĂdȂ̂ŁAI͂܂oB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a022

<Return>


