//------------------------------------------------------
//drViI
//XS@
//------------------------------------------------------
[top]

// voice10 = rk0113 yz

<ImageLoad 0,BG_13a.bmp>
<Update Cross,1000>
//wi@ƑO@

ɂłȁBx`Ń{[bƂĎԂׂ̂낤EEEB<KW><WinClear>

yjz
uA悤v<KW><WinClear>

Ȃ񂾂xɑeS~Ă̂悤ȁAȋCȂłȂȂƂvȂAI͌ɍsƂɂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ImageLoad 0,BG_25a.bmp>
<Update Cross,1000>
//wi@@

yjz
uȂ񂩋vԂ肾ȁEEEv<KW><WinClear>

q̍͂悭ǁA΂ɂċߊȂꏊɂȂĂB<KW><WinClear>

ăXgꂽ肷NɂȂƁA܂ɋAĂ̂EEEB<KW><WinClear>

āA܂I͂ȍ΂ȂII<KW><WinClear>

ȂǂƋłԂԂƂԂ₭BȂ񂾂EEEB<KW><WinClear>

I͔ꂽߑāAx`ɍ|B܂ɔꂽNê悤B<KW><WinClear>

<SoundFade 0,out,4000>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 10,rk0113.ogg>
//<Update Cross,500>
yHHHz
uȂقǁAjƂȂƒlԂƉ̂ˁv<KW><WinClear>

yjz
uIvv<KW><WinClear>

˂ɌA˂ɌꂽtɑɔÍAmF܂łȂN킩ĂB<KW><WinClear>


//ʁ@PL\
//G@󎄕@ʏ΂@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0114.ogg>
<Image 1,rk_10b,>
<Update Cross,500>
yz
u₠AȂɂĂ񂾂Hv<KW><WinClear>

yjz
uq}ׂB󂱂ȂɂĂ񂾁Hv<KW><WinClear>

//G@󎄕@ʔ΂ށ@P

<SoundPlay 10,rk0115.ogg>
<Image 1,rk_02b,>
<Update Cross,500>
yz
uߌ̕׋܂ł͂܂Ԃ͂邩ˁBƐlɂĂłl悤ƎvĂ񂾁v<KW><WinClear>

yjz
uȂقǁAIƓq}ׂăcv<KW><WinClear>

<SoundPlay 10,rk0116.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
utς΁AƂ炵ˁv<KW><WinClear>

yjz
uEEEEEEEEEv<KW><WinClear>

<SoundPlay 10,rk0117.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uEEEEEEEEEv<KW><WinClear>

//zCgAEg
<ChrInit>
<Update Cross,500>
<ImageLoad 0,white.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_29a.bmp>
<Update Cross,1000>
//wi@@
//L@͗GȂ

<SoundPlay 10,rk0118.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u͂VCEEEv<KW><WinClear>

yjz
uAȁEEEv<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

<Mov game_time,1130>
//\@ԁ@PPRO
<ImageLoad 0,BG_25a.bmp>
<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@󎄕@ʊ{@P

yjz
uA邩EEEv<KW><WinClear>

<SoundPlay 10,rk0119.ogg>
<Image 1,rk_01b,>
<Update Cross,500>
yz
ulAƂlĂv<KW><WinClear>

yjz
uႠA܂łȁv<KW><WinClear>

<SoundPlay 10,rk0120.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uAˁv<KW><WinClear>

グă{Pvl̂܂܁AIƗ͌ŕʂꂻꂼ̉ƂɋAĂB<KW><WinClear>

܂āAӖ̂ȂԂ̉߂B<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>


//a022

<Return>


