//------------------------------------------------------
//drViI
//XS@
//------------------------------------------------------
[top]

// voice05 = so0193 yz
// voice08 = al0117 y肷z
// voice10 = rk0098 yz

<Mov game_time,1300>
//\@ԁ@P
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

|IтHׂAߌォ͊OɏoċC炵łB<KW><WinClear>

ȋCI<KW><WinClear>

łA̒Ă̂͂܂Ȃ̂BꂩƗ󂪂āATɂeXg̕׋Ȃ΂ȂȂB<KW><WinClear>

H@ƈႤȁB<KW><WinClear>

׋̂͋󂾂BAI͋̕׋ĂāA͗₩EEEB<KW><WinClear>

ԓIɁAC炵ɏo킯ɂ͂ȂB<KW><WinClear>

<SoundLoad 2,SE045.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@փ`C@P

AEEEB<KW><WinClear>

//ʁ@PL\
//G@肷@ʏ΂@P

<SoundPlay 8,al0117.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uAłˁv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

<SoundFade 0,out,4000>

肷ւɌA΂炭ė\zʂ̐ĂB<KW><WinClear>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@RL\
//G@󎄕@ʏ΂Q@R

<SoundPlay 5,so0193.ogg>
<Image 3,so_02b,>
<Update Cross,500>
yz
u[҂Hv<KW><WinClear>

//G@󎄕@e@R

<SoundPlay 5,so0194.ogg>
<Image 3,so_12b,>
<Update Cross,500>
yz
uAf[g̑҂킹݂ˁv<KW><WinClear>

yjz
uv̂͋󂾂v<KW><WinClear>

//G@󎄕@ʏ΂@RE

<SoundPlay 10,rk0098.ogg>
<Image 2,rk_10b,E>
<Update Cross,500>
yz
u͂͂͂AȌjNBh׋^C̋ɁA͗DtĂĂv<KW><WinClear>

yjz
uȂقǁv<KW><WinClear>

//G@󎄕@ʃK[@R

<SoundPlay 5,so0195.ogg>
<Image 3,so_08b,>
<Update Cross,500>
yz
uA׋₾悧`v<KW><WinClear>

//G@肷@ʊ{@R

<SoundPlay 8,al0118.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
u撣āA󂳂v<KW><WinClear>

//G@󎄕@ʔ΂ށ@RE

<SoundPlay 10,rk0099.ogg>
<Image 2,rk_02b,E>
<Update Cross,500>
yz
u肷͗]TȂ̂Hv<KW><WinClear>

//G@肷@ʍ@R

<SoundPlay 8,al0119.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
u]TȂłǁEEEBłKɂ͂ȂȂƎv܂v<KW><WinClear>

<SoundPlay 10,rk0100.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uˁB肷DG˂BȂ݂ɖlvƎvv<KW><WinClear>

//G@󎄕@ł@R

<SoundPlay 5,so0196.ogg>
<Image 3,so_14b,>
<Update Cross,500>
yz
uفAKEEEIv<KW><WinClear>

yjz
uÂւɂƂȂƋ󂪗ނv<KW><WinClear>

//G@󎄕@ʏ΂@RE

<SoundPlay 10,rk0101.ogg>
<Image 2,rk_10b,E>
<Update Cross,500>
yz
uƁA͂܂Ȃv<KW><WinClear>

킴ƂI@΂킴ƂII<KW><WinClear>

I̍lƓȂ̂A肷͍悤ȏ΂݂𕂂ׂĂB<KW><WinClear>

<SoundPlay 5,so0197.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[A{NK₾悧`Iv<KW><WinClear>

yjz
uƊ撣ΑvSzȁv<KW><WinClear>

//G@󎄕@@R

<SoundPlay 5,so0198.ogg>
<Image 3,so_13b,>
<Update Cross,500>
yz
uzgH@MĂHv<KW><WinClear>

yjz
uMĂǁA󂪊撣ȂӖȂ񂾂Hv<KW><WinClear>

//G@󎄕@[bI@R

<SoundPlay 5,so0199.ogg>
<Image 3,so_15b,>
<Update Cross,500>
yz
u{NA撣Iv<KW><WinClear>

//G@󎄕@ʔ΂ށ@RE

<SoundPlay 10,rk0102.ogg>
<Image 2,rk_02b,E>
<Update Cross,500>
yz
uAɂȂ^ˁB͂ЂƂ邩mȂȁv<KW><WinClear>

yjz
u悵AႠ܂͐w炾ȁv<KW><WinClear>

//G@󎄕@ʋ@R

<SoundPlay 5,so0200.ogg>
<Image 3,so_06b,>
<Update Cross,500>
yz
u{A{NAZ_悧v<KW><WinClear>

yjz
u_񂾂H@ĂAZĂȁIv<KW><WinClear>

<SoundPlay 5,so0201.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u`EEEv<KW><WinClear>

//G@肷@ʊ{@R

<SoundPlay 8,al0120.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uႠ͎זɂȂ邩A̕ɂˁv<KW><WinClear>

yjz
uʂɎזȂv<KW><WinClear>

//G@󎄕@ʂ@R

<SoundPlay 8,al0121.ogg>
<Image 3,so_05b,>
<Update Cross,500>
y肷z
uAقAĂ银b̑}G`v<KW><WinClear>

//G@󎄕@ʏ΂@RE

<SoundPlay 10,rk0103.ogg>
<Image 2,rk_10b,E>
<Update Cross,500>
yz
u܂Ă񂾂ˁBڂHv<KW><WinClear>

//G@肷@ʏ΂@R

<SoundPlay 8,al0122.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uwɓwĂ炾ƎOڂɂȂ܂v<KW><WinClear>

yjz
uOڂB}Gp̃XPb`ƂŗǂoĂ̂͒mĂǁEEEɂĂ悭Ȃv<KW><WinClear>

<SoundPlay 8,al0123.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uyEEEv<KW><WinClear>

<SoundPlay 10,rk0104.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u@Aǂ܂Ă炢ȁv<KW><WinClear>

//G@肷@ʍ@R

<SoundPlay 8,al0124.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
u߂ȂAЂƂɓǂł炤߂ɏĂȂÁEEEv<KW><WinClear>

//G@󎄕@ʊ{@RE

<SoundPlay 10,rk0105.ogg>
<Image 2,rk_01b,E>
<Update Cross,500>
yz
u[A͎cOv<KW><WinClear>

<SoundPlay 8,al0125.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uzgɂ߂Ȃv<KW><WinClear>

//G@󎄕@ʏ΂@R

<SoundPlay 10,rk0106.ogg>
<Image 2,rk_10b,E>
<Update Cross,500>
yz
u߂񂲂߂AȂɋCɂȂĂv<KW><WinClear>

yjz
uACɂKv͂܂Ȃv<KW><WinClear>

//G@肷@ʊ{@R

<SoundPlay 8,al0126.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uAZ񂽂EEEv<KW><WinClear>

//G@󎄕@ʓ{@R

<SoundPlay 5,so0202.ogg>
<Image 3,so_03b,>
<Update Cross,500>
yz
u[׋Iv<KW><WinClear>

yjz
uA΂ȁv<KW><WinClear>

<SoundPlay 5,so0203.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u`I@{N̂CȂȂႤIv<KW><WinClear>

//G@肷@ʍ@R

<SoundPlay 8,al0127.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uA߂ȂBAז݂ŁEEEBꂶႠA׋撣Ăˁv<KW><WinClear>

//G@肷
<ImageInit 1>
<Update Cross,500>

//G@󎄕@ʓ{@R
//G@󎄕@ʏ΂@RE

yjz
uႠACX݂A׋n߂邩v<KW><WinClear>

//G@󎄕@ʔ΂ށ@RE

<SoundPlay 10,rk0107.ogg>
<Image 2,rk_02b,E>
<Update Cross,500>
yz
umw炾ˁv<KW><WinClear>

//G@󎄕@ʋ@R

<SoundPlay 5,so0204.ogg>
<Image 3,so_06b,>
<Update Cross,500>
yz
u͂AZ悧`v<KW><WinClear>

yjz
uZĂȂEEEv<KW><WinClear>

//tF[hAEg
<ChrInit>
<Update Cross,500>

<Mov game_time,1500>
//\@ԁ@R
<ImageLoad 0,black.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@
//ʁ@PL\
//G@󎄕@ʏ΂Q@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0205.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
u˂˂As@Iv<KW><WinClear>

yjz
u̊Ԃɍ񂾂EEEv<KW><WinClear>

//I
//@a018a
//{@a018b


<Return>


