//------------------------------------------------------
//drViI
//XS@
//------------------------------------------------------
[top]

// voice08 = al0103 y肷z

<ImageLoad 0,BG_16a.bmp>
<Update Cross,1000>
//wi@ƃLb`@

AgC̑|Ăĉ̂܂肵ĊJȂȂB<KW><WinClear>

ƂēȂȂĂB<KW><WinClear>

͂܂UꂻɂȂĂB<KW><WinClear>

yjz
u[A肷`Iv<KW><WinClear>

҂ϑzɍQĂȂA肷TƂɂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
u[Aǂ`Iv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg

yjz
u肷`Iv<KW><WinClear>

//L@rd͏߂̃{[
//s@{[̒l
<SoundVolume 3,-500,>
<SoundLoad 3,SE062.ogg>
<SoundLoop 3,on>
<SoundLoopPos 2,1857>
<SoundRun 3,Play>
//rd@V[̉@s[g

yjz
uH@̉́AV[H@ĂƂ́A肷͕C̑|Ă̂ȁv<KW><WinClear>

<SoundFade 3,out,1000>
<SoundInit 3>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
//L@rd͒ʏ̃{[
<SoundVolume 3,0>
<SoundLoad 2,SE062.ogg>
<SoundLoop 2,on>
<SoundLoopPos 2,1857>
<SoundRun 2,Play>
//rd@V[̉@s[g
<ImageLoad 0,BG_15a.bmp>
<Update Cross,1000>
//wi@ƒEߏ{C@

yjz
uς肱v<KW><WinClear>

<SoundFade 2,out,1000>
<SoundInit 2>
//rd@V[̉@~

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@PL\
//G@肷@ʊ{@P

<SoundPlay 8,al0103.ogg>
<Image 1,al_01b,>
<Update Cross,500>

y肷z
uAZEEEBǂ́Hv<KW><WinClear>

yjz
uLb`̂قI炳Bxe悤Ǝv񂾂ǁEEEv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0104.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uZɋxłāBI炻悤ƎvĂv<KW><WinClear>

yjz
uBႠAĂ炤v<KW><WinClear>

I͌yLтāAԂɌB<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>
<SoundFade 0,out,4000>

//a018

<Return>


