//------------------------------------------------------
//drViI
//XR@
//------------------------------------------------------
[top]

// voice05 = so0174 yz
// voice10 = rk0084 yz

<Mov game_day,0903>
<Mov game_time,0830>
//\@ԁ@WRO
<ImageLoad 0,BG_24a.bmp>
<Update Cross,1000>
//wi@ZX@

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

тHׂĉƂoIЂƂœoZĂƁAp^p^Ƒ鉹ĂB<KW><WinClear>

̑͊ԈႢȂB󂾁I<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0174.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂悧``Iv<KW><WinClear>

yjz
uA͂悤B͐QVHv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 5,so0175.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uAȂŕ́Hv<KW><WinClear>

yjz
utȁv<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so0176.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
u`A[ɂ̓oo`v<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_10a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//wi@iw߂̓j@
//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundPlay 5,so0177.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uzgȂ񂾂Ă΁EEEB͂؂Ȃ񂾂v<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʊ{@Q
//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0084.ogg>
<Image 1,so_01a,>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u₠A͂悤v<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0178.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uA񂨂͂`v<KW><WinClear>

yjz
u悤v<KW><WinClear>

<SoundPlay 10,rk0085.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uƂŁAȂ̘bŐオĂ񂾂Hv<KW><WinClear>

<SoundPlay 5,so0179.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
umĂH@֐ƂܗĝƂ́A͂؂Ă񂾂v<KW><WinClear>

//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0086.ogg>
<Image 2,rk_08a,E>
<Update Cross,500>
yz
u͂́AȂɂoJȁv<KW><WinClear>

//G@󐧕@[bI@Q

<SoundPlay 5,so0180.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
uzg悧`BĂׂ̂΂񂪌Ăv<KW><WinClear>

yjz
uMȂH@Aܗg͂؂ȂA͂؂͂ȂČ񂾂v<KW><WinClear>

//G@󐧕@ł@Q

<SoundPlay 5,so0181.ogg>
<Image 1,so_14a,>
<Update Cross,500>
yz
uAƁEEE`AԂӂӂ킾Aӂӂ͂؂Ƃv<KW><WinClear>

yjz
uAmȂ猾ԂȂEEEv<KW><WinClear>

//G@󐧕@ʐ^@QE

<SoundPlay 10,rk0087.ogg>
<Image 2,rk_12a,E>
<Update Cross,500>
yz
u֐Ŕ[ƌÔ[̂Ƃ炵ˁBÄӌ͂ȂԈĂȂȂv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0182.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u񂤂AƂB֐Ƃӂӂ͂؂Ȃ񂾂v<KW><WinClear>

yjz
uȂ񂾂AȋCĂEEEv<KW><WinClear>

<SoundPlay 5,so0183.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u͂`AƃXbLv<KW><WinClear>

yjz
uȁv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0088.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
uЂƂ̓䂪Ƃ́A{ɋCBAƂAxȂɊwɋ}v<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a014

<Return>



