//------------------------------------------------------
//drViI
//XQ@[
//------------------------------------------------------
[top]

// voice08 = al0066 y肷z

<Mov game_time,1630>
//\@ԁ@SRO
<ImageLoad 0,BG_14b.bmp>
<Update Cross,1000>
//wi@Ƌԁ@[

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u܂EEEBāA肷͂܂AĂȂ̂v<KW><WinClear>

X񂵂ĂAI͒ւ邽߂Ɏ̕ɌB<KW><WinClear>

<ImageLoad 0,black.bmp>
<Update Cross,500>

//tF[hAEg
<Mov game_time,1710>
//\@ԁ@TPO
<ImageLoad 0,BG_14b.bmp>
<Update Cross,1000>
//wi@Ƌԁ@[

<SoundLoad 2,SE044.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@ւ̊J@P
//L@GȂ
//L@Ɖ畷

<SoundPlay 8,al0066.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u܂v<KW><WinClear>

{[ƃerĂƁA肷̐BȂ񂾂ꂽB<KW><WinClear>

//ʁ@PL\
//G@肷@ځ@P

<SoundPlay 8,al0067.ogg>
<Image 1,al_10a,>
<Update Cross,500>
y肷z
uӂEEEv<KW><WinClear>

ꂽ\Ōꂽ肷́A傫ȃrj[܂QĂB<KW><WinClear>

锃AƂcB<KW><WinClear>

yjz
uA肷BԂ񔃂Ăȁv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0068.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
uAEEEBݖƂ؂ꂿĂv<KW><WinClear>

yjz
uĂ΁AIt̂Ɂv<KW><WinClear>

<SoundPlay 8,al0069.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uvAЂƂłv<KW><WinClear>

yjz
uʂɉȂĂ̂ɁEEEv<KW><WinClear>

//G@肷@{@P

<SoundPlay 8,al0070.ogg>
<Image 1,al_09a,>
<Update Cross,500>
y肷z
u肪ƁAZEEEv<KW><WinClear>

<SoundLoad 2,SE002.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@Ȃ̂Ȃ鉹@P
//G@肷@@P

<SoundPlay 8,al0071.ogg>
<Image 1,al_12a,>
<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

yjz
uoCAI̕󕠂iv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0072.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uAZ񂽂EEEBɂэ邩҂ĂĂˁv<KW><WinClear>

yjz
uAށBĂ邱ƂɋCÂA܂܂Ăv<KW><WinClear>

<SoundPlay 8,al0073.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uӂӁEEEv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

I̗vɁAȑł肷̓Lb`ɌB<KW><WinClear>

Ĕтo܂ŊԁAI͋󕠂𕴂킹悤ƃerɎARƂB<KW><WinClear>

̎ԑтĂ̂́AȂj[Xԑgł̓WĂ肷̂B<KW><WinClear>

I̒Eςn܂EEEB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a012

<Return>



