//------------------------------------------------------
//drViI
//XQ@
//------------------------------------------------------
[top]

// voice05 = so0137 yz
// voice10 = rk0081 yz

<Mov game_time,1530>
//\@ԁ@RRO
<SoundLoad 2,SE006.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>

//rd@`C@P
//L@wi@uikĂj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//L@wi@uikxݎԁj
//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@@

yjz
u悤₭IEEEv<KW><WinClear>

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0137.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[񂯁[Aق玆s@`v<KW><WinClear>

yjz
umɎs@ȁv<KW><WinClear>

Ȃ̕ϓNȂs@A͖ɊɎĂBȂɂȂɊ̂Aǂ킩ȂǁEEEB<KW><WinClear>

ȂǂƎvĂƁA˂ɊJꂽ܂܂̑ւƂ̎s@ĂB<KW><WinClear>

<SoundPlay 5,so0138.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uIv<KW><WinClear>

<ChrInit>
<ImageLoad 0,white.bmp>
<Update Cross,1000>

<SoundFade 0,out,4000>

//zCgAEg
<ImageLoad 0,BG_29a.bmp>
<Update Cross,1000>
//wi@@

āÅOւƎs@΂B<KW><WinClear>

Ȃ̂AӂƕԂ悤ɔłB<KW><WinClear>

<SoundLoad 0,bgm14.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

q̋L낤B̕iɉB<KW><WinClear>

܂莆s@o͂ȂǁA悤ȂƂƂ̂ȂB<KW><WinClear>

XIWFɂȂO̐ɁAЂƂ̎s@̉eȂĂقǂɁA؂ȂvŜǂɐ܂ꂽ悤ȋCɂȂĂB<KW><WinClear>

ꂽ́H<KW><WinClear>

󂳂ꂽ́H<KW><WinClear>

ȂɂEEEB<KW><WinClear>

I͂ȂɂH<KW><WinClear>

mȂB<KW><WinClear>

Ȃ݂̂̂H<KW><WinClear>

ȂB<KW><WinClear>

ôȂȂɂɁAI͐SyĂB<KW><WinClear>

ȂɂɁEEEB<KW><WinClear>

<SoundPlay 5,so0139.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uǂ́H@˂A[Ă΁v<KW><WinClear>

<SoundFade 0,out,4000>

<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@󐧕@@P

<Image 1,so_13a,>
<Update Cross,500>

yjz
uAEEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0140.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uvHv<KW><WinClear>

yjz
uvBƍlĂv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0141.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uA悩v<KW><WinClear>

܁AĈBȂ񂾂ȂǁEEEB<KW><WinClear>

<SoundPlay 5,so0142.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[A낧`v<KW><WinClear>

yjz
uAA邩BAA邼v<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʊ{@QE

<SoundPlay 10,rk0081.ogg>
<Image 1,so_02a,>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uAB{N͂ƊƂ낪񂾁v<KW><WinClear>

yjz
uHv<KW><WinClear>

<SoundPlay 10,rk0082.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uċx݂Ɏ؂Ă{}ɕԂɂ񂾁Bꏏɂ͋AȂv<KW><WinClear>

āA{IɌB<KW><WinClear>

yjz
uEEEBႠ܂ȁBAA낤v<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so0143.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
úAӂŋA񂾂ˁv<KW><WinClear>

yjz
uقsIv<KW><WinClear>

//G@󐧕@ʃK[@Q

<SoundPlay 5,so0144.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
uA҂Ă悯[Iv<KW><WinClear>

//G@@
//G@󐧕@ʏ΂@QE
<ImageInit 1>
<Update Cross,500>

<SoundFade 0,out,4000>

<SoundPlay 10,rk0083.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
uyˁÂӂ́EEEv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_01a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u[A悧[Iv<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʃK[@P

<SoundPlay 5,so0145.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
u҂Ă悧```Iv<KW><WinClear>

p^p^Ǝq݂ȑŒǂĂBȂƂȂ΂邯ǁAŏ΂Ƌ@Ȃ邩߂ĂB<KW><WinClear>

//G@󐧕@ʂڂ@P

<SoundPlay 5,so0146.ogg>
<Image 1,so_07a,>
<Update Cross,500>
yz
uA悧v<KW><WinClear>

yjz
uςƂIA₩ɊwoȂƂȁv<KW><WinClear>

//G@󐧕@˂@P

<SoundPlay 5,so0147.ogg>
<Image 1,so_11a,>
<Update Cross,500>
yz
uԁ[A{Nx̒mĂ邭Ɂv<KW><WinClear>

yjz
u{Ȃv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 5,so0148.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
u{ĂȂBǁA{N̂ƍlė~EEEv<KW><WinClear>

yjz
uH@ȂɂHv<KW><WinClear>

//G@󐧕@΂@P

<SoundPlay 5,so0149.ogg>
<Image 1,so_16a,>
<Update Cross,500>
yz
uȁAȂɂĂȂv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0150.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[AقA[AˁIv<KW><WinClear>

yjz
uȁBvԂ̎ƂŔꂽAƋA邩v<KW><WinClear>

<SoundPlay 5,so0151.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uI@[AAAIv<KW><WinClear>

Ȃɂ떂ƂĂɈ悤ɁAI͋AHɂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

//a010

<Return>



