//------------------------------------------------------
//drViI
//XQ@
//------------------------------------------------------
[top]

// voice05 = so0121 yz
// voice10 = rk0059 yz

<Mov game_time,0915>
//\@ԁ@XPT
//L@wi@uikxݎԁj

<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u͂悤v<KW><WinClear>

NXCgɈAȂA̐ȂɌB<KW><WinClear>

Ėx̂ƂȂA󂪊ɃȊOɗ͂B<KW><WinClear>

//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0059.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
u₠AӂƂ͂悤v<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂@QE
//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0121.ogg>
<Image 2,rk_10a,E>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂Av<KW><WinClear>

yjz
uƏh͂Ă̂Hv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0060.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uƂɋAĂ炷ɓdb܂B猩ĂSDFlĂˁBтT񕪂ŌĂ킯v<KW><WinClear>

//G@󐧕@ʊ{@Q

<SoundPlay 5,so0122.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uTĂȂA{NĂ̂Ɂv<KW><WinClear>

<SoundPlay 10,rk0061.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uƒxˁAv<KW><WinClear>

yjz
u܂Ă܂āAȂ񂩌Ă邱ƂȂH@hĂ郄ĉ͍ɒoĂ邾BȂ̂ɌĂĂǂƂv<KW><WinClear>

//G@󐧕@ʂ@QE

<SoundPlay 10,rk0062.ogg>
<Image 2,rk_07a,E>
<Update Cross,500>
yz
u킩ĂȂȂBhĂƂĂAĂ̂YĂ܂Bȃ}kPȐlԂ̒ɂ͂̂v<KW><WinClear>

//G@󐧕@ʊ{@QE

<SoundPlay 10,rk0063.ogg>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uŖĺȀɕЂ[dbāAȃ}kPTA񂾁Bzg͍̒oĂƂɂƌĂ΂悩񂾂ǂˁv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0123.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u񓪂Iv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0064.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uӂAقǂłEEEv<KW><WinClear>

yjz
uAJ߂ȂĂI@܂AӂȊ炷ȁIv<KW><WinClear>

//G@󐧕@˂@Q
//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0065.ogg>
<Image 1,so_11a,>
<Image 2,rk_08a,E>
<Update Cross,500>
yz
ujN͑ς炸Ȃv<KW><WinClear>

yjz
u܂EEEv<KW><WinClear>

<SoundLoad 2,SE006.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@`C@P
//G@󐧕@ʊ{@QE

<SoundPlay 10,rk0066.ogg>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uƁA낻ȂɂĂȂƂˁv<KW><WinClear>

//G@@
//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0124.ogg>
<ImageInit 2>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[I@搶OɍĂȂƌ_v<KW><WinClear>

yjz
uȁv<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a008

<Return>



