//------------------------------------------------------
//drViI
//XQ@
//------------------------------------------------------
[top]

// voice08 = al0061 y肷z

<Mov game_day,0902>
<Mov game_time,0800>
//\@Eԁ@XQؗjEW
<SoundLoad 3,SE133.ogg>
<SoundLoop 3,On>
<SoundRun 3,Play>
//rd@ڊo܂v@s[g
//tF[hC

<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uA`EEE͂EEEv<KW><WinClear>

<SoundLoad 2,SE132.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@ڊo܂v@{^@P
<SoundFade 3,out,2000>
<SoundInit 3>
//rd@ڊo܂v@~

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

xbhCX̂悤ɂď㔼gNA傫LтÍAߑ𑱂ĂB<KW><WinClear>

͌ߑOŊw͏IǁA̓Lb`ƂB<KW><WinClear>

܂ċx݂̊ocĂ邵APwɂ̂ƎvƏdCB<KW><WinClear>

łオĐɒւA͂ȂĐ^ʖڂȂ񂾂낤Ɗ֐SB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

yjz
u͂``B܂EEEv<KW><WinClear>

//ʁ@PL\
//G@肷@ʍ@P

<SoundPlay 8,al0061.ogg>
<Image 1,al_05a,>
<Update Cross,500>
y肷z
uAZ񂽂EEEBЂƂ܂łтȂĂ΂v<KW><WinClear>

yjz
u͂͂EEEv<KW><WinClear>

<SoundPlay 8,al0062.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0063.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
u͂񂿂ƗpӂĂ邩AƐHׂĂv<KW><WinClear>

yjz
uA肪Ƃȁv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

ǏtɏȂߑāA肷͐ɉƂočsB<KW><WinClear>

ʂɕƂĂ킯ȂǁAIƈꏏɓoZ邱Ƃ͂܂ȂBЂƂœoZĂ܂B݂ɓoẐ́AƌB<KW><WinClear>

I͂肷pӂĂꂽHfHׂāAƂoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg


//a006

<Return>



