;==============================================
;吉里吉里 ver.1.50 release-type
;File Header 【環境設定画面】
;----------------------------------------------
;◎ File Pointer
*config_testtop
[history output=false enabled=false]\
;[ct]\
;
;▼ 【背景レイヤーを開放・初期化】
[freeimage layer=base page=fore]\
[freeimage layer=base page=back]\
;
;==============================================
;▼ Format before Setting Up
;▼ Macro PG
;==============================================
[fadeoutbgm time=3000]\
;
;==============================================
;▼ Format before Setting Up
;▼ Config setup
;==============================================
;▼ 【上のタスクの「タイトルに戻る」を無効化】
;[startanchor enabled=false]\
;
;▼ 【環境設定用ＢＧＭ読み込み】
[BGM_COF bgm="&TestBgmGet(f.game_now)"]\
;
;▼ 【環境設定用メッセージウインドウ】
;[position layer=message0 left=329 top=360 width=290 height=102 marginb=0 marginl=0 marginr=0 margint=0 color=0x265579 opacity=0 ]\
[layopt layer=message0 page=fore visible=false]\
[layopt layer=message1 page=fore visible=false]\
[layopt layer=message2 page=fore visible=false]\
[layopt layer=message4 page=fore visible=false]\
[layopt layer=message5 page=fore visible=false]\
[layopt layer=message6 page=fore visible=false]\
[layopt layer=message7 page=fore visible=false]\
[layopt layer=message8 page=fore visible=false]\
[layopt layer=message9 page=fore visible=false]\
[layopt layer=message11 page=fore visible=false]\
[layopt layer=message12 page=fore visible=false]\
[jump target=*config_main]\
[s]
;
;----------------------------------------------
;▼ Starting File for "環境設定"
;----------------------------------------------
;◎ File Pointer
*config_main
;ボイスリピートの初期化
[eval exp="f.lastVoice = ''"]\
;
;コンフィグで使用する画像のファイル名の設定
;リリスベスト以外
[if exp="sf.best_flg==0"]\
[eval exp="tf.con_back='ctest_back'"]\
[eval exp="tf.con_back2='ctest_back2'"]\
[eval exp="tf.con_on='c_on_f2'"]\
[eval exp="tf.con_off='c_off_f2'"]\
[eval exp="tf.con_m_on='c_mpg_on'"]\
[eval exp="tf.con_m_off='c_mpg_off'"]\
[iscript]\
tf.con_vol=[];
for(var i=1;i<=10;i++){
	tf.con_vol[i-1] = "c_" + "%02d".sprintf(i) + "x";
}
[endscript]\
[endif]\
;リリスベスト
[if exp="sf.best_flg==1"]\
;作品集の時
[if exp="f.game_mode==1"]\
[eval exp="tf.con_back='ctest_back'"]\
[eval exp="tf.con_back2='ctest_back2'"]\
[eval exp="tf.con_on='c_on_f2'"]\
[eval exp="tf.con_off='c_off_f2'"]\
[eval exp="tf.con_m_on='c_mpg_on'"]\
[eval exp="tf.con_m_off='c_mpg_off'"]\
[iscript]\
tf.con_vol=[];
for(var i=1;i<=10;i++){
	tf.con_vol[i-1] = "c_" + "%02d".sprintf(i) + "x";
}
[endscript]\
[endif]\
;ショートストーリーの時
[if exp="f.game_mode==0"]\
[eval exp="tf.con_back='c2test_back'"]\
[eval exp="tf.con_back2='c2test_back2'"]\
[eval exp="tf.con_on='c2_on_f2'"]\
[eval exp="tf.con_off='c2_off_f2'"]\
[eval exp="tf.con_m_on='c2_mpg_on'"]\
[eval exp="tf.con_m_off='c2_mpg_off'"]\
[iscript]\
tf.con_vol=[];
for(var i=1;i<=10;i++){
	tf.con_vol[i-1] = "c2_" + "%02d".sprintf(i) + "x";
}
[endscript]\
[endif]\
[endif]\
;[er]\
;▼ 【原寸のＣＧ画像をbaseレイヤーに表示】
;
[image storage=&tf.con_back2 layer=base page=fore]\
;
;▼ 【メッセージウインドウ内のメニュー設定】
;
;▼ 【前景レイヤー数を一時的に増加させる】
[laycount layers=21]\
;
;▼ 【レイヤー番号については下記のように予約を行うので設定時には競合に注意】
;	レイヤー番号
;	Base:	背景レイヤー			（予約）
;	0:	アニメーションレイヤー		（予約）
;	1:～	サムネールレイヤー		（可変）
;
;▼ 【前景レイヤーの可視化設定】
;　　※アニメーションレイヤー（前景レイヤー0は不可視化設定）
;　　今後、予約レイヤーについてはここで必ず不可視化を行う。
[layopt layer=0 page=fore visible=false]\
[layopt layer=1 page=fore visible=false]\
[layopt layer=2 page=fore visible=false]\
[layopt layer=3 page=fore visible=false]\
[layopt layer=4 page=fore visible=false]\
[layopt layer=5 page=fore visible=false]\
[layopt layer=6 page=fore visible=false]\
[layopt layer=7 page=fore visible=false]\
[layopt layer=8 page=fore visible=false]\
[layopt layer=9 page=fore visible=false]\
[layopt layer=10 page=fore visible=false]\
[layopt layer=11 page=fore visible=false]\
[layopt layer=12 page=fore visible=false]\
[layopt layer=13 page=fore visible=false]\
[layopt layer=14 page=fore visible=false]\
[layopt layer=15 page=fore visible=false]\
[layopt layer=16 page=fore visible=false]\
[layopt layer=17 page=fore visible=false]\
[layopt layer=18 page=fore visible=false]\
[layopt layer=19 page=fore visible=false]\
[layopt layer=20 page=fore visible=false]\
;
[iscript]\
//それぞれのキャラクタのボイスボタンのY座標の配列
tf.c_vo_y = [];
//キャラクタのボイスボタン毎の間の幅
tf.c_vo_h = 73;
//それぞれのキャラクタのボイスボタンのY座標の設定
//↓緊急処置(09/12/082)
tf.ch_voice_max = 4;
for(var i=0;i < tf.ch_voice_max;i++){
	tf.c_vo_y[i] = 204 + (i * tf.c_vo_h);
}
[endscript]\
[jump target=*tip]\
[s]
;
;
;----------------------------------------------
;▼ Starting File for "ボタン"
;----------------------------------------------
;◎ File Pointer
*tip
;[playse buf=0 loop=true storage=v_mayu001.wav]\
; タイトルバックボタン
[image storage="clear" layer=2 page=fore left=499 top=32]\
;
; キャラクター毎ボイス設定ボタン１
[if exp="tf.ch_voice_max>=1"]\
[if exp="sf.ch_voice_flg[0]==0"][image storage=&tf.con_off layer=3 page=fore left=219 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_flg[0]==1"][layopt layer=3 page=fore visible=false][endif]\
[if exp="sf.ch_voice_flg[0]==1"][image storage=&tf.con_on layer=4 page=fore left=306 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_flg[0]==0"][layopt layer=4 page=fore visible=false][endif]\
; インジケータ
[if exp="sf.ch_voice_vol[0]==1"][image storage="&tf.con_vol[0]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==2"][image storage="&tf.con_vol[1]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==3"][image storage="&tf.con_vol[2]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==4"][image storage="&tf.con_vol[3]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==5"][image storage="&tf.con_vol[4]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==6"][image storage="&tf.con_vol[5]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==7"][image storage="&tf.con_vol[6]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==8"][image storage="&tf.con_vol[7]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==9"][image storage="&tf.con_vol[8]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==10"][image storage="&tf.con_vol[9]" layer=15 page=fore left=378 top="&tf.c_vo_y[0]" visible=true][endif]\
[if exp="sf.ch_voice_vol[0]==0"][layopt layer=15 page=fore visible=false][endif]\
;
[endif]\
;
; キャラクター毎ボイス設定ボタン２
[if exp="tf.ch_voice_max>=2"]\
[if exp="sf.ch_voice_flg[1]==0"][image storage=&tf.con_off layer=5 page=fore left=219 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_flg[1]==1"][layopt layer=5 page=fore visible=false][endif]\
[if exp="sf.ch_voice_flg[1]==1"][image storage=&tf.con_on layer=6 page=fore left=306 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_flg[1]==0"][layopt layer=6 page=fore visible=false][endif]\
; インジケータ
[if exp="sf.ch_voice_vol[1]==1"][image storage="&tf.con_vol[0]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==2"][image storage="&tf.con_vol[1]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==3"][image storage="&tf.con_vol[2]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==4"][image storage="&tf.con_vol[3]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==5"][image storage="&tf.con_vol[4]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==6"][image storage="&tf.con_vol[5]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==7"][image storage="&tf.con_vol[6]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==8"][image storage="&tf.con_vol[7]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==9"][image storage="&tf.con_vol[8]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==10"][image storage="&tf.con_vol[9]" layer=16 page=fore left=378 top="&tf.c_vo_y[1]" visible=true][endif]\
[if exp="sf.ch_voice_vol[1]==0"][layopt layer=16 page=fore visible=false][endif]\
;
[endif]\
;
;
; キャラクター毎ボイス設定ボタン３
[if exp="tf.ch_voice_max>=3"]\
[if exp="sf.ch_voice_flg[2]==0"][image storage=&tf.con_off layer=7 page=fore left=219 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_flg[2]==1"][layopt layer=7 page=fore visible=false][endif]\
[if exp="sf.ch_voice_flg[2]==1"][image storage=&tf.con_on layer=8 page=fore left=306 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_flg[2]==0"][layopt layer=8 page=fore visible=false][endif]\
; インジケータ
[if exp="sf.ch_voice_vol[2]==1"][image storage="&tf.con_vol[0]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==2"][image storage="&tf.con_vol[1]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==3"][image storage="&tf.con_vol[2]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==4"][image storage="&tf.con_vol[3]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==5"][image storage="&tf.con_vol[4]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==6"][image storage="&tf.con_vol[5]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==7"][image storage="&tf.con_vol[6]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==8"][image storage="&tf.con_vol[7]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==9"][image storage="&tf.con_vol[8]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==10"][image storage="&tf.con_vol[9]" layer=17 page=fore left=378 top="&tf.c_vo_y[2]" visible=true][endif]\
[if exp="sf.ch_voice_vol[2]==0"][layopt layer=17 page=fore visible=false][endif]\
;
[endif]\
;
;
; キャラクター毎ボイス設定ボタン４
[if exp="tf.ch_voice_max>=4"]\
[if exp="sf.ch_voice_flg[3]==0"][image storage=&tf.con_off layer=9 page=fore left=219 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_flg[3]==1"][layopt layer=9 page=fore visible=false][endif]\
[if exp="sf.ch_voice_flg[3]==1"][image storage=&tf.con_on layer=10 page=fore left=306 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_flg[3]==0"][layopt layer=10 page=fore visible=false][endif]\
; インジケータ
[if exp="sf.ch_voice_vol[3]==1"][image storage="&tf.con_vol[0]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==2"][image storage="&tf.con_vol[1]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==3"][image storage="&tf.con_vol[2]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==4"][image storage="&tf.con_vol[3]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==5"][image storage="&tf.con_vol[4]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==6"][image storage="&tf.con_vol[5]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==7"][image storage="&tf.con_vol[6]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==8"][image storage="&tf.con_vol[7]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==9"][image storage="&tf.con_vol[8]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==10"][image storage="&tf.con_vol[9]" layer=18 page=fore left=378 top="&tf.c_vo_y[3]+1" visible=true][endif]\
[if exp="sf.ch_voice_vol[3]==0"][layopt layer=18 page=fore visible=false][endif]\
;
[endif]\
;
; キャラクター毎ボイス設定ボタン５
[if exp="tf.ch_voice_max>=5"]\
[if exp="sf.ch_voice_flg[4]==0"][image storage=&tf.con_off layer=11 page=fore left=231 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_flg[4]==1"][layopt layer=11 page=fore visible=false][endif]\
[if exp="sf.ch_voice_flg[4]==1"][image storage=&tf.con_on layer=12 page=fore left=314 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_flg[4]==0"][layopt layer=12 page=fore visible=false][endif]\
; インジケータ
[if exp="sf.ch_voice_vol[4]==1"][image storage="&tf.con_vol[0]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==2"][image storage="&tf.con_vol[1]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==3"][image storage="&tf.con_vol[2]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==4"][image storage="&tf.con_vol[3]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==5"][image storage="&tf.con_vol[4]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==6"][image storage="&tf.con_vol[5]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==7"][image storage="&tf.con_vol[6]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==8"][image storage="&tf.con_vol[7]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==9"][image storage="&tf.con_vol[8]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==10"][image storage="&tf.con_vol[9]" layer=19 page=fore left=384 top="&tf.c_vo_y[4]" visible=true][endif]\
[if exp="sf.ch_voice_vol[4]==0"][layopt layer=19 page=fore visible=false][endif]\
;
[endif]\
;
; キャラクター毎ボイス設定ボタン６
[if exp="tf.ch_voice_max>=6"]\
[if exp="sf.ch_voice_flg[5]==0"][image storage=&tf.con_off layer=13 page=fore left=231 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_flg[5]==1"][layopt layer=13 page=fore visible=false][endif]\
[if exp="sf.ch_voice_flg[5]==1"][image storage=&tf.con_on layer=14 page=fore left=314 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_flg[5]==0"][layopt layer=14 page=fore visible=false][endif]\
; インジケータ
[if exp="sf.ch_voice_vol[5]==1"][image storage="&tf.con_vol[0]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==2"][image storage="&tf.con_vol[1]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==3"][image storage="&tf.con_vol[2]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==4"][image storage="&tf.con_vol[3]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==5"][image storage="&tf.con_vol[4]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==6"][image storage="&tf.con_vol[5]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==7"][image storage="&tf.con_vol[6]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==8"][image storage="&tf.con_vol[7]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==9"][image storage="&tf.con_vol[8]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==10"][image storage="&tf.con_vol[9]" layer=20 page=fore left=384 top="&tf.c_vo_y[5]" visible=true][endif]\
[if exp="sf.ch_voice_vol[5]==0"][layopt layer=20 page=fore visible=false][endif]\
;
[endif]\
;
;▼ 【右クリックで前画面に戻る】
[rclick jump=true storage="sys_voice_mcon.ks" target="*go_menu" enabled=true]\
[s]
;
;
;----------------------------------------------
;▼ Return to "GAME"
;----------------------------------------------
;
;▼ 【ゲーム画面に戻る】
*close_syori
;▼ 【再生中のテスト音声の停止】
[if exp="kag.se[0].status=='play'"]\
[stopse buf=0]\
[endif]\
[if exp="kag.se[1].status=='play'"]\
[stopse buf=1]\
[endif]\
;
[jump storage="submenu.ks" target="*close_syori"]\
[s]
;
;----------------------------------------------
;▼ Return to "MENU"
;----------------------------------------------
;
;▼ 【メニュー画面に戻る】
;
*close_syori2
;▼ 【再生中のテスト音声の停止】
[if exp="kag.se[0].status=='play'"]\
[stopse buf=0]\
[endif]\
[if exp="kag.se[1].status=='play'"]\
[stopse buf=1]\
[endif]\
;
[current layer=message0]\
;▼ 【右クリックを本編仕様に戻す】
[rclick jump=false call=false]\
;
;▼ 【前景レイヤーを開放・初期化】
[laycount layers=2]\
;
;▼ 【背景レイヤーを開放・初期化】
[layopt layer=message2 page=fore visible=true]\
;
;▼ 【BGMを停止】
[fadeoutbgm time=3000]\
;
;▼ 【コンフィグに入る前のBGMを再生】
;コンフィグに入る前BGMが再生されていたときのみ再生
;[if exp="tf.t_bgm!=''"]\
;[BGM_COF bgm="&tf.t_bgm"]\
;[endif]\
;
[cursor default=&crArrow pointed=&crHandPoint]\
;▼ 【メニューに戻る】
[jump storage="submenu.ks" target="*menu_main"]\
[s]
;
;----------------------------------------------
;▼ Set to "キャラ毎ボイスフラグ"
;----------------------------------------------
;
*char_vo_on
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=5"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_off
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=0"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=0"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
;
*char_vo_vol01
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=1"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol02
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=2"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol03
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=3"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol04
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=4"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol05
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=5"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol06
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=6"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol07
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=7"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol08
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=8"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol09
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=9"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
*char_vo_vol10
[eval exp="sf.ch_voice_flg[tf.c_vo_num]=1"]\
[eval exp="sf.ch_voice_vol[tf.c_vo_num]=10"]\
[VO_COF vo="&TestVoiceGet((tf.c_vo_num+1))"]\
[jump target=*config_main]\
[s]\
;
;----------------------------------------------
;■ページ変更
;----------------------------------------------
*page_chg
[jump storage="config_test.ks" target="*config_main"]\
[s]\
;
;----------------------------------------------
;■ページ変更
;----------------------------------------------
*page_chg2
[jump storage="config_test3.ks" target="*config_main"]\
[s]\
;==============================================
